Официальная версия CPMA 1.33. Особое внимание обратите, что предыдущие паки не нужны. Ниже приведены все дополнения и
изменения.
Изменения и дополнения:
IMPORTANT: This release contains ALL the CPMA content except for the maps.
This is a new (and ongoing) policy. Admins can (and should) delete ALL
old z-cpma-pakXXX.pk3 files from their servers, INCLUDING z-cpma-pak100.
add: the "superhud" begins... :D
check hud/hud.cfg (and the docs if we've written them yet :P)
add: ch_file (default: "hud") to select the hud file
custom huds MUST be in your cpma/hud/ dir, MUST end in .cfg
and MUST NOT be called "hud" if you want to customise it
add: reloadHUD command
add: cg_error, so you can actually see why a client fatal'd out
the shader debugspew messages id left in always flush the console
add: enabled s_announcer (3 years after originally adding it :)
add: Hellchick's announcer sounds: "s_announcer hellchick"
add: #S chat token - item in sights
add: a bunch of custom loc files for CTF maps, thanks to MassMan
chg: re-generated the PM skins as picmip0
chg: default reload for instagib is the gameplay's RG reload
chg: allow voting for obsoleted maps (cpm3/4/11/13/18)
chg: gauntlet range increased slightly
(to compensate for fixing the id muzzlebug in 1.32)
chg: CPM uses "absolutely honest" knockback rules
no artificial vertical boost
chg: CPM RL is unbiased
chg: deleted a whole bunch of hud-related cvars
cg_drawTimer, cg_drawFPS
ch_drawFollow, cf_Following
ch_drawSpeed,
ch_drawPickup, cf_Pickupstring
ch_fragMessage, cf_Fragmsg
cf_Vote
cf_CrosshairNames
ch_consoleTeamChat, cf_Teamchat
cg_teamChatHeight, cg_teamChatTime
cg_drawTeamOverlay, cf_TeamOverlay, ch_teamBackground
ch_powerups, ch_flags
ch_scores, ch_skinScores
chg: cg_thirdperson 1 only available in demos
chg: updated the defaults for a few client cvars
cg_deadBodyDarken 1
cg_enemyColors 2222
cg_enemyModel sarge/pm
ch_drawWeaponSelect 0
chg: MOTD maximum line length is now 60 chars
chg: MOTD line 3 is now available (lines 1 and 2 are still reserved)
chg: using "use item" with no item (i.e. as a signal) doesn't whine
chg: removed cg_centertime
"centerprint" messages ONLY come from the server now
and may not be hidden/ignored by players
chg: use a much better RNG for cointosses and "callvote random x"
fix: issues with excessively-sharded GA players picking up YAs
fix: re-enable bot "hunting" in instagib
fix: VQ3 battlesuit was using CPM "alternate spawns"
fix: splash damage could weasel its way through thin non-axial surfaces
fix: scoreboard getting "stuck on" in some MVDs
DEV: weapon ammo and box ammo reduced significantly
DEV: spawn locations are biased by enemy position rather than corpse
DEV: BFG is a 2000ups 100dmg projectile with no splash and 1250ms reload
Моды для CPMA 1.33
17 июл. 2006 г.
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