Моды для Stellaris "Update v2.0.2-beta5"

Stellaris "Update v2.0.2-beta5"

Для обновления нужна версия 2.0 или выше. В отличие от предыдущих патчей - здесь нет специального распаковщика, а только архив с изменёнными файлами. Их нужно забросить с заменой в корневую папку игры.

Закинуть в корневую папку и запустить Clean Junk Files.bat, чтоб он удалил устаревшие файлы или сделать это вручную:

delinterface\credits_l_simp_chinese.txt
common\species_names\machine_names_SC.txt
common\name_lists\HIVE_SC.txt
gfx\interface\icons\ascension_perks\ap_reach_for_the_stars.dds
gfx\interface\main\game_logo_chinese.dds
localisation\simp_chinese\l_simp_chinese.yml
localisation\simp_chinese\marauder_l_simp_chinese.yml
localisation\simp_chinese\messages_l_simp_chinese.yml
localisation\simp_chinese\modifiers_l_simp_chinese.yml
localisation\simp_chinese\apocalypse_l_simp_chinese.yml
pdx_launcher\common\gfx\interface\Chinese_flag.dds

Список изменений на английском:

#################################################################
######################## VERSION 2.0.2d ###########################
#################################################################

###################
# Feature
###################
* Forcing an empire to adopt your ideology will now also pull them out of any Federation they are part of, and revoke all their claims on you and your Federation allies and subjects
* Added two new mid-game society techs, one for Hive Minds and one for Machine Empires, that substantially boost resource production
* Reworked difficulty modes completely. The new difficulty modes are:
Ensign: AI has virtually no advantages or cheats (no economic, military or research benefits at all, only very minor advantages such as cheaper gene-modding)
Captain: AI gets small economic/research/naval capacity advantages
Commodore: AI gets moderate economic/research/naval capacity advantages
Admiral: AI gets major economic/research/naval capacity advantages
Grand Admiral: AI gets massive economic/research/naval capacity advantages
Scaling: AI gets economic/research/naval capacity advantages that start at zero and scale up over time, reaching max at the End-Game Start Year

###################
# Balance
###################
* The Wraith will now spawn at the mid-game date set in the galaxy settings, rather than 40 years after its host star is surveyed. The Wraith will not spawn if its star has not been surveyed before the mid-game date
* Removed initial opinion gain when trading resources with a Trader Enclave to prevent exploit
* Negative opinion modifiers for Planet-Killing are now cumulative, stacking up to 5x and decaying by 1 Opinion per year.
* Marauders will now wait at least five years before threatening to raid you again
* Great Pyramid event chain is now more likely if indoctrination is being used
* Reduced chance of Khan awakening from void dwelling destruction
* Early Space Age primitives are now much less likely to nuke themselves unless due to observation station interference
* Gestalt Consciousnesses now get less piracy risk
* Security Zone habitat building no longer has a tech requirement
* Reduced chance of Generals dying in battle when their division is destroyed

# Civics
* Police State now also reduces Piracy Risk by 25%

###################
# UI
###################
* Outposts that are being upgraded into Starports will now be shown in outliner

###################
# AI
###################
* AI should now be better at specializing its starbases

###################
# Modding
###################
* Added GetMidGameDate, GetLateGameDate and GetDate localization script variables
* Added on_mid_game_pulse & on_late_game_pulse
* Added `research_technology ` console command
* research_technologies to research_all_technologies (to make it easier to autocomplete vs research_technology)
* Added SHIP_MAX_EVASION ship define limiting the maximum amount of evasion a ship is allowed to have (used to be hardcoded to 90%)

###################
# Bugfix
###################
* Additional experimental fixes for recent Out of Sync issues in MP
* Fixed a bug where foreign starbases weren't shown at all
* Wormholes in systems owned by non-regular empires such as Marauders are now accessible
* Removed faulty reference to Tributaries from Inward Perfection tooltip
* Fixed bug where the word "Empire" in Empire modifiers wasn't localized
* Fixed bug where the FTL inhibitor icon was not always at the rightmost slot in the galaxy view
* Fixed some broken localization in the "Of Transmissions Past" anomaly chain
* Fixed issue where Cultist systems to be searched were too far away
* Fixed union map modes not having the same inner country colors
* Fixed a rare case of Horizon Signal buildings not spawning as intended
* Fixed Curators giving wrong advice about some versions of the Wraith
* Updated the Armor and Shield tooltips to better reflect new gameplay mechanics
* Fixed issue where Horde auxiliary fleets failed to get a proper name
* Fixed issue where Feral Prethoryn systems were inaccessible
* Fixed issue where AI trying to hire mercs that weren't available resulted in error log spam
* Fixed issue where empires would sometimes not turn into a Divine Empire upon turning their Chosen One into God-Emperor
* Fixing the issue when opening star base view was not closing other views
* The event where AI empires submit to the Khan can no longer fire for players
* Fleets in orbit now show the in orbit status icon
* Fixed scrollbar being outside of ship section selector window
* Fixed bug where Ion Cannons might spawn without a weapon and made the ship type designable
* Fixed edge-case issue with some event options in "Grimacing" anomaly
* Fixed bug where post-apocalyptic machine empires would spawn with an incorrect capital building, causing it to instantly delete itself and fulfill the dreams of punk rockers everywhere
* A proper cost breakdown is now displayed in the tooltip for civilian ships
* Systems that have space monsters, leviathans or enclaves in them no longer contribute to piracy risk
* Fixed error log spam related to Pirates, should work even in already-affected saved games
* Fixed abducting pops not properly removing the pop from the planet, resulting in various weird bugs
* The fleet manager now clarifies why ship designs cannot be added to fleet templates
* Fixed inconsistency in displayed ship evasion in the ship designer vs. the ship view
* Fixed bug where all colonizer species weren't listed in the expansion planner filter
* Made sure tradition/edict costs have a cap of 1000000 to prevent them overflowing in to a negative
* Fixed bug where it was possible to inspect leviathans. Space Dragon no longer tells you his THAC0.
* Fixed bug where ship disengage mult modifiers were not displayed as percentages
* Multiplying resources should no longer overflow
* Fixed root cause for being able to get and lose CBs constantly
* Fixed triggers for Stop Colossus CB to work properly
* Fixed piracy risk interface
* The correct maintenance cost is now displayed when building starbases
* Awakened Empires can no longer freely colonize within other empires' borders
* Battle losses from emergency FTL are properly registered

17 мар. 2018 г.
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