Fixes:
Gameplay:
- Changed default speeds for crouch and prone to be slower (use “run” keybind to move faster)
- Crouching now correctly affects Animal AI
- Balanced difficulty settings for photo missions
- Balanced equipment prices in the in-game store
- Fixed missions so they can be completed with the .270 Warden rifle
- Fixed issue with “Big Coyote Tour” mission
- Improved interactions of Points of Interest and Hunting Structures
- Fixed distance requirement in Sommers mission “The Fox and the Scope” to 200 meters
- Improved Sommer #2
- Specified the region where to find the coyote in Vualez “The Werecoyote”
User Interface:
- Improved feedback for noise in HUD
- Various fixes for overflows, cutoffs and unlocalized strings
- Fixed storage freezing when used
- Harvest screen lists hit starting with 1 now
- Player placed waypoints can now be seen from any distance
- Fix for empty Mission Log when switching reserves
- Fixed a bug where droppings would not correctly indicate time since creation and instead always show "just now" when investigated
Audio:
- Added female breathing and damage sounds for player character
- Added sound for Headlamp when turning it on / off
- Improvement of UI Mix
- Improvement of Music Mix
- Improvement of Bear mix
- Added Jump sounds for main character
- Changed rabbits/squirrel navigation sounds
- Improve animal vegetation passthrough sounds
Miscellaneous:
- Removed spawn point outside of reserve
- Various fixes for floating props in the world
- Fixed issue with proning and looking through the terrain
In ProgressNearing completion, to be released soon:
- Adding Exit to Main Menu
- Crashfix when starting the game
- Performance improvements after having scanned multiple clues
- Fix for disappearing animal clues
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