Моды для Unreal Tournament 3 "BattleRPG p1 [mutator]"

Unreal Tournament 3 "BattleRPG p1 [mutator]"

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The BattleRPG p1 prototype is fully functional and operational. It has
been fully tested to work standalone and with dedicated servers (tested with 1.0
and 1.01 beta 4 server and with 1.01 beta 4 client, due to a bug in the retail
version the custom scoreboard will only work with 1.01 beta 4 clients). It is however
a first step. Future prototypes will probably add things like magic weapons,
magic vehicles, artifacts, abilities and ability management. Once most of those
are implemented it will no longer be a prototype and will become BattleRPG V1.

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Manual
==============================================
With BattleRPG each player gets a persistent level and persistent experience. This
means the server keeps a database and remembers your achievements permanently. For
each point you score you get experience, if you have enough experience you go to
the next level:
* The first 10 levels are very easy to get players to learn how RPG works
* Reaching level 80 requires some serious playing but is doable
* Level 100 is tougher to reach
* Over level 100 it becomes extremely hard
Besides experience and levels you also collect Mana. Mana is not persisent, if you
leave the server you lose your Mana. If you collect 100 Mana points you get
999 health, you get all weapons and your Mana is reset to 0.

What powers do you get for your levels:
* For each level you get 1 bonus health
* For each level you get 0.5% faster weapons
* For each level you get 0.5% faster walking (quickfoot) and swimming
* For each level you can jump 0.5% higher
* For level 20 and higher you regain health at 1 health per 20 levels per second
* For level 25 and higher you get the ability to dodge jump
* For level 50 and higher you get 2 ammo per second for your current weapon

So for example someone at level 50 starts with 125 health, has 25% more weapon speed,
25% faster walking, can jump 25% higher etc.

Автор мутатора: Nico de Vries

21 мар. 2011 г.
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