Жанр: "Арена".
Минимальное количество игроков: 2
Максимальное количество игроков: 12
Очень популярная карта, представляющая из себя арену - квадратную площадку, окруженную лавой, на которой ведут борьбу варлоки (можно играть как командами, так и FFA - задается красным игроком).
Игра состоит из раундов. С течением времени платфора уменьшается. Раунд завершается, когда остается один игрок (команда). За убийство соперника дают золото, также золото дается после каждого раунда в количестве 10 монет. Золото можно тратить на изучение способностей и/или покупку предметов. Побеждает тот игрок (команда), который(ая) наберет больше очков. Если по результатам нескольких раундов ничья, то играется дополнительный раунд.
Warlock 095
New:
- Added link toggle (Induction)
- Added a command to hide time shift 'shadow' from maphackers (-tshide)
- Added a command to set gold rewards to 0 (for those who are too lazy to set constants)
- Added shadow to pillar shards
Fixes:
- Fixed the team shuffle command. -teamshuffle can now only be used by host
- Fixed the boomerang exploit, allowing players to make 'static' boomerangs that do not disappear.
- Fixed a bug causing certain players to gain permanent knockback reduction
- Fixed a bug involving damage reduction and Drain (Weakness)
- Fixed a major bug causing Drain (Weakness) to destroy "link" objects, followed by many bugs including the "link floater".
- Fixed a major bug causing reflected link missiles to change owner and float around under certain conditions.
- Fixed several minor typos in spell descriptions
Balances:
- Drain (slow) cooldown decreased for upgrades
- Drain (weaken) speed increased from 750 to 900
- Drain upgrade cost reduced by 1 gold
- Bouncer damage decreases 20% faster on each hit, and will now consistently reach the minimum damage 1.4 instead of some slightly higher value depending on spell level
- Shield duration decreased by 0.1 seconds overall
- Most item prices have been slightly reduced, and some of the items slightly modified.
Misc:
- Optimized/remade the toggle system
Warlock 094
New:
- New loading screen by J4CK
- Pillars can be destroyed, shattering into shards
- Added a new constant: Assist point reward (no longer depending on Kill point reward)
- Added two different constant lists (1st list: gameplay constants, 2nd list: reward constants)
- Assists now grant 2 points instead of 1 (kill steal is 1 and pure kill is 3)
- "-donut" terrain shape (in addition to "-circle" and "-square")
- A new item: Pocket Watch
- The "king" in -king mode now heals and gives speed buff to teammates with his special Scourge (Pious).
- King mode can now be played with custom teams.
- Added a 'release button' for link.
- Replaced ensnare with 'magical binding'
- Removed item requirements
- Re-introduced 'pillar knockback' by popular demand
- Improved tooltip on AoE mastery
- Computer difficulty on the host slot determines different game modes for autohost games:
* Easy: Round: Shuffle mode
* Normal: Round: League B (FFA)
* Hard: Deathmatch: FFA
Fixes:
- Stone Ring of Jordan fireball issue
- Homing self-target exploit
- Tooltip on fireball with Staff of Fireball
- Tooltip on bouncer 6 (not capitalized)
- Tooltip on firespray (knockback %)
- Time Shift thrusters can now strike twice with one thrust
- HP regeneration is now active while standing on ice
- Glitchy "rally point" on merchant (items) at the empty slot
- Fixed one of the causes of the 'floating link' bug
- Fixed a bug involving damage reduction and drain life steal
Balances:
- Rush buffed (more speed per damage and slightly more initial speed)
- Homing rebalanced and mechanics changed
- Gravity (Dark Matter) range increased from 800 to 900
- Meteor (Magma) damage slightly decreased
- Splitter cooldown decreased for upgrades
- Splitter upgraded cost decreased by 1 gold
- Splitter (target) child missile range increased while also changing the velocity mechanics slightly
- Wind Walk (invisibility) duration increased from 4.0 + 0.5 x upgrades to 4.4 + 0.7 x upgrades
Miscallenous / general
- Square terrain size has been reduced by 1
- In king mode when king dies, the team of the dead king now gains a hp degeneration instead of a text damage spam. The hp degeneration will not kill, but reduce hitpoints to 1
- Replaced the 0 pillar option with a 'single random pillar'. The 0 pillars option is still available by setting pillar constant to 1, but it will not occur with standard settings
- Added '-mgl' command by demand (starts a 5vs5 game, 10 rounds)
комментариев нет