Моды для Mass Effect "A Lot of Textures (ALOT) v12.0 - улучшение текстур"

ALOT для ME1 12.0

ALOT - наборы высококачественных текстур для первых трех частей серии Mass Effect.

Визуальное обновление под названием ALOT содержит тысячи текстур в высоком разрешении для напарников, объектов окружающей среды, оружия, брони, противников и много другого. ALOT также восстанавливает большое количество неиспользуемых текстур высокого разрешения из оригинальных игр, которые были скрыты в файлах.

Картинка в игре станет заметно более красивой и актуальной. Неплохой повод познакомиться или перепройти современную классику.

A Lot of Textures (ALOT) - улучшение текстур также доступно для Mass Effect 2 и Mass Effect 3.

Установка: Запустите установщик и следуйте его указаниям

Решение некоторых проблем с установкой описано в комментариях.

Автор: CreeperLava

Список изменений

Версия 12.0 от февраля 2021

  • The goal of this update is to polish the already excellent state of ALOT and to fix any remaining bugs or inconsistencies. There's really little left to work on now. Many thanks to the users who helped point out missing textures and helped testing the new textures (cristi1990an, Dwailing, Hadrorex, InfinityBeing, Nukleon, Paragon, ScifiIsMyJam101, STEVE HARVEY).
  • ALOT Installer has been updated to version 4. All credit goes to Mgamerz.
  • Reworked GUI for better usability
  • Better integration of ALOV into ALOT
  • Support for standalone installation of mods, without ALOT
  • Maaaany small improvements and optimisations, mostly in the backend
  • Added new textures that were still missing in ALOT: large computers, Volus NPCs, Krogan NPCs, Turian NPCs, main menu clouds, VI and Avina, Geth turret and armature, Citadel bridge and buildings, a bunch of chairs, a few computers and lamps
  • Fixed a vanilla bug whereby some Turians displayed weird jaw colouring

Версия 10.0:

  • Completely new, massive overhaul of the game's static lighting textures. This improves the game's pre-rendered lights and shadows (lamps, shadows under objects...). 14,000 textures in total across all 3 games of the trilogy. Don't let the file size scare you, any computer will be able to run it just fine, it's not costly in terms of performance.
  • 200 environment textures (rocks, grass, wood, snow, sand...) were upscaled 4x by JimbobJeffers and CreeperLava
  • High resolution textures for facial hair (beards, eyebrows) by JimbobJeffers
  • 4K sky textures
  • New junk textures (computer parts...)
  • Reworked all 4K ME1 armors with updated AI models
  • Much better cluster textures by Mellin and CreeperLava
  • Improved MEDc armor
  • Improved weapon textures based on new AI models
  • Improved Galaxy map texture
  • Improved many clothing normals
  • Better citadel door normal
  • Various miscellaneous
  • Fixed red console
  • Fixed wrong rubble texture on Feros
  • Downscaled (I know) some textures to reduce RAM usage
  • Fixed vanilla bug: Earth is flipped on Luna
  • Fixed minor seam on sand texture on Virmire
  • Somewhat fixed flicker on weapons. The remaining flicker is also present in vanilla and would most likely require mesh editing to be fixed.
  • Various others, I honestly can't remember them all
4 июн. 2021 г.
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